Showing posts with label Nuke. Show all posts
Showing posts with label Nuke. Show all posts
Thursday, May 5, 2011
Monday, December 20, 2010
NUKE and NUKEX 6.2 ships

NUKE 6.2
NUKE 6.2 gets the eagerly anticipated timeline Dope Sheet, making light work of manipulating animation key frames and interactively positioning and trimming read clips. It also brings significant improvement to rendering performance, flip book playback and 2D tracker interaction, along with enhancements to the expression editor and file browser - all core improvements contributing to improved productivity and workflow.
NUKEX 6.2
NUKEX 6.2 adds new image-based modeling tools allowing any artist to easily combine a tracked 3D camera with a selection of 2D image features, automatically creating simple scene geometry. When added to new dense point cloud generation and automatic calibration of projection cameras from 2D images and geometry, NUKEX 6.2 provides new ways to reference and re-apply composited elements more efficiently and realistically into live action scenes.
For those working with CGI rendered elements, NUKEX 6.2 brings Pixar RenderMan Pro Server support to the 3D compositing environment. As an alternative to the in-built scanline renderer, integration with RenderMan aligns NUKE-rendered scenes with the rest of the 3D pipeline, seamlessly matching motion blur and depth of field, whilst providing the compositor with more flexible control of new rendering capabilities such as ray-traced shadows and reflections.
Thursday, November 11, 2010
Trapcode Particular for NUKE

Particular, developed by Trapcode and distributed by Red Giant Software is now released for Foundry NUKE. This plug is probably one of the popular plugin for After Effects artists. The Foundry even posted the tutorial clip which is done by Steve Wright. Since NUKE is becoming the industry standard package, I think other plugin companies will follow Red Giant and Genarts.IMHO, I wish NUKE supports importing audio files like After Effects or Shake.
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